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Blitz - The story behind this year’s challenge

By William Fortin, Guillaume Simard —

This year was the sixth edition of Coveo Blitz, our classic programming contest for students. The original purpose of the event is to find great, passionate developers and show them how fun, passionate, and driven our team is. We had the idea to step out of our comfort zone this year and focus on what we’ve learned in the last editions.

The brainstorm

We’ve wanted to do a challenge involving artificial intelligence for a long time. With a smaller team working on Blitz this year, we had to leverage existing projects to make it on time. We already knew Scalatron, Berlin AI, but our search allowed us to find a bunch of interesting projects, including Vindinium, which turned out to be most compelling one. It covered most of our requirements: it was open source, customizable, worked with most programming languages and had many available starter kits.

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Changes to Vindinium

Vindinium out of the box was a great skeleton for our contest. However, it was missing some features in order to be Blitz ready. First, the way bots usually start Vindinium matches is by joining a queue. As soon as 4 bots are ready, the match starts. This was not an acceptable solution for us, as we needed to have a tournament bracket and we didn’t want participants to join a match that they weren’t supposed to. In order to do that, we added API calls to list, create, join, delete, and start games. We also added an administrator API key that was required to invoke these calls so meddling students wouldn’t create games. This allowed us to create games, send the game id to the appropriate teams, let them join, and start the game at our leisure. We even added a Slack integration to our UI that would automatically send an invite with the game id to teams whenever a game they were expected to join was created.

Another thing we wanted to do was to prevent open source Vindinium bots from working. This ensured that lazy students wouldn’t simply copy a Github project, and thus dominate all other teams. Consequently, we modified most constants such as the cost of visiting a tavern, the life provided by a tavern, and the damage done by hero’s hits. We also added spikes, a new type of tile. Spikes can be passed through just like air but they deal damage to your hero.

These changes allowed us to easily manage the Vindinium server (through our custom UI) and created a fun and diverse environment for the participants. Spikes added a surprisingly nice complexity to the game and led to some interesting pathfinding strategies.

We also learned a lot while coding the challenge, this year we tackled with Scala, Akka, MongoDB, AWS, NodeJS, React, and TypeScript.

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The contenders

This year we made a roll call to our amazing colleagues to see if they were interested in also participating to Blitz. Needless to say, it took about 10 minutes to build two complete teams. We made sure the Coveo teams didn’t know about the challenge. They needed to be good, they represent Coveo! Luckily for us, the two Coveo teams finished first and second. Congrats to Brute Force It (Alexandre, Frédéric, Vincent, Pierre-Alexandre) and WOW BLITZ AWSOME (Mathieu, Charles, Denis, Jean-Philippe).

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The winners

Since the first and second places were taken by the Coveo teams (which couldn’t win the prizes), team Comeo (François Chantal, Olivier Précourt, and Samuel Thériault-Hall) got first prize and each member won a GoPro. Team int elligence; (Guillaume Chevalier, Nicolas Tremblay, Raphaël Gaudreault, and Jean-Benoît Harvey) members each got a Best Buy gift card for its second position. Kudos to those two teams!

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Wrap up

We finished the day by having each team explaining the algorithms used to solve the challenge, grabbed a cold beer and a slice of pizza, and discussed with students. We’ve listed some solutions on the Coveo Blitz 2016 GitHub account. Send us your solution if yours isn’t listed! Also, be sure to check out the Vindinium subreddit for great AI solutions.

We hope you’ve enjoyed your day as much as we did and hope to see you next year for another awesome challenge. Be sure to take a look at the video, the photo album by Nick Pelletier, and read more about past challenges.

Written by William Fortin, Guillaume Simard
Blitz developers